Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Basic  3XP

Makeup

This power allows you to change the details of your appearance. Cosmetic differences, such as varying your eye or hair color, require only a simple test. Significant alterations like modifying your facial features or skin tone require you to spend an appropriate Physical Trait. In general, you may affect any change that could be made with costuming makeup. However because your bone structure and mannerisms remain constant, anyone intimately familiar with you can recognize you by passing a Static Mental Test difficulty your Social Traits. This power lasts until you next sleep, or choose to dispel it.

New Face

This level allows you to take on a completely different appearance. You may change you height and mass by a noticeable amount or even change genders. Each of these alterations requires the expenditure of an appropriate Physical Trait. This change lasts until you next sleep or choose to dispel it.

                Another application of this power grants you one additional appearance related Social Trait, either positive or negative, for each success on an Extended Simple Test. These traits last for the remainder of the game session or until used. You may use this once per game session.      

                When creating a mask with this power you must pass a Simple Test, if you wish to duplicate another person with this power you must pass a Static Physical Test, difficulty is the Target’s Appearance Traits.

 

Intermediate  6XP

Kingdom Animalia

                You are now able to leave behind your human frame behind completely. By spending a Blood Trait, you may take on the shape of any creature found in nature between half and double your normal size. You must select a category of creature you can shift into (Birds, Reptiles, Dogs, Cats, and Bears. Etc.) for each level of Animal Ken you possess. Note that extinct or mythical creatures may not be copied with this power, and the user must have some knowledge of the creature’s existence to assume its form. Venoms and other poisons cannot be copied with this power.

                Each form grants 3 appropriate named Physical traits, up to 2 more can be added by taking an appropriate Negative Trait for each additional 1. Once these Traits are lost they remain so until the next evening. Shifting back into the form does not refresh them.

                There is inherent danger is shedding your true form. If you remain in a form other than your own for more consecutive hours per night than you have permanent Mental traits, you risk losing yourself to the beast inside you. For every hour past your total permanent mental traits you must pass a Static Challenge, if you fail you lose one permanent Humanity Trait and gain the drawbacks as though you failed a Humanity check outright, there is no retest. You may spend a Temporary Willpower to avoid this test for 1 full night. If you spend all of your temporary willpower in this fashion you automatically fall into permanent Wassail as though you lost all of your Humanity.

 

Chimera

 

                Rather than changing you entire form, you may now make functional alterations. Chimera enables you to grow claws that deal one additional level of Lethal damage, enhance the Strength of your legs to leap great distances, sprout wings that allow you to fly (at your normal running speed) etc. Each such change requires the expenditure of a Physical Trait and the effects last for the scene, with the additional expenditure of a temporary Willpower you may sustain these alterations for the entire night. Optionally you may spend a Blood and a Willpower to grant yourself 3 Traits in any one category, or an additional Healthy level for the evening, these traits can be refreshed or healed normally.

                In addition your Kingdom Animalia power can take you to the size of a mouse or the size of an elephant and allow you to refresh your form traits with each shift, these traits must be spent after you have run out of base traits however. Venoms and other poisons cannot be copied with this power.

 

Advanced  9XP

Lose the True Form

               

                With this level you are able to leave behind the living kingdom all together and take on the form of any object you can think of. The size and extinct/mythological/venom/poison restrictions from the previous level still apply however.

                Any solid shape may be assumed at will. With the expenditure of a temporary willpower you may shift into a fluid or gaseous state, taking on the form of water, fog or smoke. When in a gaseous state you become immune to physical attacks and may only be affected by magical attacks, but you are unable to move of your own volition and are at the mercy of natural forces. Currents, wind and fans will buffet you around until you resume a solid form.

                At this level your Kingdom Animalia and Chimera forms grant you six bonus traits to distribute to merits or attribute traits per recorded form. Once chosen these traits are locked in and must be recorded on your character sheet.

Date of Archival: 12-Oct-2016
Gangrel