Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Cling

This odd inceptor power is sometimes called 'crazy glue' or Peter Parker's curse. Not exactly strength, and definitely not ‘magic’, this power causes a adhesion between the character and surfaces that his or her flesh touches. These powers may NOT be stacked with Potence.

Basic:

o Ant Walk: This allows the thin-blood to walk across walls and other vertical and even upside down on horizontal surfaces. This power is passive, and always ‘on’. However, it does require exposed skin adhered to said surface to be utilized effectively, so wearing boots or gloves precludes the ability to walk or crawl on vertical or horizontal surfaces. The kindred cannot carry with her more than half her bodyweight while utilizing this power. The Kindred cannot move faster than a walking pace while doing this power. Retests for this power when applicable, are Athletics.

oo Monkey Grip: By making a simple physical test (difficulty 5 traits, retests Athletics), a character will not lose control of anything held in his hands, so long as it’s not larger than the character in question, and there is a part that the PC can grip an entire hand around. This allows for violations of physics (and thus the Masquerade) so long as an object is within the ability for a character to lift via their strength, it may be picked up by the character. Any object may be lifted within a character's strength limitations, despite any lack of leverage. Only foes with equal or greater levels of physical traits may attempt to break this character's grapple, disarm him, or otherwise stop the user of this power from holding onto something that he wants to hold onto.  Again, Potence will not stack with this, the items able to be carried/lifted are limited to the PCs normal strength.

Intermediate:

ooo Tenacity:  A variation on Ant Walk, the character can do everything like the basic version, but the carrying capacity is doubled for the duration of the scene. This requires a spend of willpower to use however. The Kindred cannot move faster than a walking pace while doing this. Retests for this power are Athletics.

oooo Death Grip: Like Monkey Grip, except spend a physical trait. It will allow a character to hold onto anything that allows him purchase, such as a speeding car, kindred in Celerity, or rampaging werewolf. Whether or not you’d WANT to hang onto any of these however, is another story. Only foes with equal or greater levels of physical traits may attempt to break character's grapple, disarm him, or otherwise stop the user of this power from holding onto something that he wants to hold onto. Potence, as usual will supersede this power.

Advanced:

ooooo The Claw: By grabbing onto something, you may do a single level of aggravated damage by squeezing it tightly in your hand. Note that this damage ONLY comes from the grip, and may still be opposed by Potence. Retest for this power is Brawl.

Date of Archival: 07-Feb-2015
Anarch Coordinator