Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Voudoun
XP Cost: 2XP
MET Mechanics:

Challenge: Social (Retest Occult)

Cost: 1 Blood

Duration: Until Destination is Reached, or ritual is canceled

Prerequisites: Ritual: Charon’s Eyes

Difficulty: Static: Determined by ST at time of Casting - depending on target.

Notes: This Ritual may be cast in any Realm (or Sub Realm there-in) .

Effect: by declaring a location, the lantern will take you to it.  It may not give you the safest directions - but they will be the most direct.  If your destination is not in the realm you are currently in, it will take you to the point in your realm which your destination crosses over, if possible/applicable.  This ritual is comparable to “Knowing Stone” but instead of a Person, the target is a location.

Memories are a powerful thing, as any Hougan or Wraith will tell you.  Stories long since past still burn with fire in the minds of those who know them; and light a passion in those they tell.  Charon was arguably one of the most renown and powerful Wraiths to ever exist.  Daring to do anything; and most things others outright refuse speak about let alone actually do.

The Loa, are eternal and have seen the world come and go; and hold memories of the world over; Charon’s ancestors & descendants notwithstanding.  Unlike Charon who braved the unknown void where no else would travel - the Road has been paved for the select few Hougan who may call upon the stories of times past.  Having a direct line to the Loa helps, not like Charon is around ask, or give you personal directions.

Samedi having a unique connection with the Loa, as their essence flows through their very veins.  With a few small prayers and chants;  they may expose their blood asking for the guidance they may need at that time; through that connection.   

Opening their wrist, blood freely flows, drys, and continues to flow (1 point worth), until it has dried into a old hand held exposed lantern. (without flame shield or glass ) Which takes on a scale of red that is dark, even by dried blood’s standards.  This lantern is marked with Papa Ghede’s Veve From within a small red flame comes to life.   As the Hougan approaches their desired destination; the flame grows in size and intensity.  The apex of which, when the destination is reached, the flame consumes the blood/lantern and it vanishes as offering to the Loa.  This lantern does nothing to provide the safest route, merely the most direct, nor may it be used as a weapon.

Example Destinations (although any location may be used)

- Where is the nearest Platform for the Midnight Express (Should it even exist in the chronicle where the ritual is cast)

- Direction  to the nearest port of the River of Death

- Direction  to the nearest byway which leads to the Dark Kingdom of …

- Direction to the nearest byway which leads to the Sea Which Knows No Sun

- Direction to the nearest Byway which leads to Swar

- Direction to the nearest byway which leads to the Mirrorlands
- Where is the nearest Nihil

- Where is the nearest Gateway
- Where is the nearest Ferryman’s Dock (typically alerts them that someone’s looking for them, and they may find you long before you find them)

Date of Archival: 12-Feb-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Voudoun
XP Cost: 2XP
MET Mechanics:

Challenge Type: Social

Retest: Occult

Static Difficulty: 5

By way of this ritual the Houngan severs the mystical bond that others use to track or spy on an individual and redirects it to that of a specially prepared doll. Any attempts at mystically tracking or spying on the individual instead are redirected to the doll instead.

The caster must create a doll that symbolically represents the target of this ritual. The individual who this ritual is being cast on must soak the doll in one trait of their blood. The houngan then appeases the Loa to intervene and misdirect any form of blood magic that attempts to spy or track the individual. If successful, for the remainder of the evening any Blood Magic that attempts to track or spy on the individual will instead be directed to the specially prepared doll instead. Such blood magic includes but is not limited to: Scry, Illuminate the Trail of Prey, Knowing Stone, etc.

 

Each preparation of this ritual will only protect against one attempt to magically track or spy on the caster.

 
Date of Archival: 12-Feb-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 2XP
MET Mechanics:

Per Book

Date of Archival: 12-Feb-2015
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Based on the Dur-An-Ki ritual commonly known as Warding Baptism, this ritual involves bathing a subject with blood and water poured from a metal bowl with 40 charms attached.  For the rest of the night, the subject becomes immune to one path of Blood Magic, designated by the thaumaturgist.

 
System: The thaumaturgist must use kindred blood; though not necessarily their own.  The ritual protects only against path magic that directly affects the subject.  For instance, it would not protect against Wall of Flame or Firestorm (the Lure of Flames) because the magical fire targets a place, not the person who happens to occupy that place.  A subject cannot be affected by this ritual more than once at any given time.  The thaumaturgist must either possess the path of magic the ritual is warding the subject against or have a working knowledge of the path's capabilities.
 
Note: This ritual was created in concert with & with permission of the Assamite Coordinator."
Date of Archival: 09-Oct-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

 The effect of the Milk would be +2 Alluring, +1 Condescending, +1 Impatient.  Applied Topically.

Date of Archival: 01-Mar-2018
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

 The effect of the Milk would be +2 Alluring, +1 Condescending, +1 Impatient.  Applied Topically.

Date of Archival: 01-Mar-2018
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 6XP
MET Mechanics:

Become One with the Dark Mother (Advanced - 5)

 

As the Hierophant masters the final levels of ritae, they can gain the ability to pull even further across in to the lands of shadow to touch their gods. The Hierophant opens his mind and soul to the Lilin and the Dark Mother herself, praying to receive their dark blessing and praise. The Hierophant must make the proper sacrifice to the Dark Mother. Only the blood and life of a human who wasted his life with no hope of redemption may be used to create the link necessary to hear the voices of the Lilin. Even then, such things born of darkness are not meant for those that still exist on the other side. Each use causes the Hierophant to lose his mind a little bit more as a price, and seek to join those he worships each time.

 

System: The Players spends five (5) Blood Traits and must succeed in a Willpower challenge, difficulty 11. If successful, the character immediately gets five (5) Bonus traits to spread amongst his Physical or Mental traits, however he sees fit. In addition, the Character receives a free retest on Discipline-related challenges (for Disciplines they are using, not defending against). Finally, the vampire suffers no penalties from being awake during the day, other than taking damage from sunlight. This ritual lasts a night and, upon each successful use, the character gains a permanent Derangement (decided upon by the Storyteller).

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

(Intermediate Ritual)

While the Path of Biothaumaturgy allows for a great flexibility is the effects it can achieve, it is limited, much like the Path of Conjuration, with regard to the size and weight of the items created. This ritual gives the biothaumaturge more mass to experiment with. It requires the caster to set up a ritual circle around the central worktable the biothaumurgist uses to make her creations. The ritual circle is created with either shale or sandstone, held together with a mortar made of the other stone and the caster’s blood. After the circle is laid, and the ritual is cast to permanently enchant the circle, the thaumaturge may now, with the expenditure of an additional mental trait (over and above whatever costs or materials are used in Biothaumaturgy), work with creatures up to the size of a horse. Note that this ritual works in conjunction with whatever power of the path the caster is using (so combining this with Lesser Animation will still only allow a single command, but now they can be bigger lesser animations).

This ritual does not in any way alter the path of Biothaumaturgy in any way other than the size of creature that can be used in animating.

Date of Archival: 23-Apr-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 5XP
MET Mechanics:

Birth (Intermediate - 4)

 

Mostly done to celebrate actual births, occasionally it is adapted for the Lhaka to welcome someone new among them.  A priestess leads the ritual with midwives tending the mothers.  The ritual usually begins at dawn with a casual gathering of the cultists and pregnant mothers, then around noon a more formal creation of the garden takes place and the mothers are anointed, generally in various plant juices and animal blood.  At dusk when labor in full swing the gathered Ba’ham begin to sing and chant.  Generally all the children are born at once at the height of the ritual.  The cult savagely consumes the afterbirth in an orgy of blood and gore, anointing the mothers and babes alike.  The women are quick to heal and the participants all remain close to help foster the new babes into the world. Should anyone threaten the new mothers or children during the next full moon cycle the cult members  gain the traits Ferocious x3 and Vigilant and their hands  and teeth deal an additional level of damage.  (This benefit only applies when an actual human baby is threatened, not a new Lhaka)

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Abyssal Mysticism
XP Cost: 6XP
MET Mechanics:

Birthed in Darkness
(Advanced Abyss Mysticism Ritual)
This ritual was created by an Lasombra Abyss Mystic in their experiments with the Embrace. The Mystic finds a perspective childer and drains them of all their blood within their own Oubliette. From there, the blood drained from the new childer is offered in full to the darkness. After which the Mystic speaks the forgotten tongue to call forth the Abyss into the body of their new childer as they offer them their own blood in the embrace.
System: This ritual guarantees the embrace, regardless of the original status of their living state. They will always rise as a vampire. Additionally, those embraced will be able to and quickly learn Abyss Mysticism.

Date of Archival: 20-Mar-2020
Lasombra

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