Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 0XP
MET Mechanics:

This path finds it roots in the folklore of moon gods and lunar magic.  A versatile path created by a self-proclaimed Druidic Dur-An-Ki practitioner.

 

Level One:

"By The Pale Moonlight"

A nimbus of moonlight surrounds the character, enabling them and others close by to see more clearly in even the darkest of conditions.  The aura of light is slightly controllable, meaning it can be dimmed or flared for cosmetic effect, but roughly radiates no more than 20 feet around the character.

System:

Spend a blood.  You now find yourself shrouded in moonlight.  This effect radiates out from you (moving with you).  You now find it easy to see even in the darkest of conditions.  Your allies and you may treat this as a source of lighting similar to Eyes of the Beast, Heightened Senses, or Tongue of the Asp when effected by darkness conditions.  Additionally, you personally gain the ability: "Luminous" which you may use to cancel the "Darkness" re-test.  This power last for a scene or an hour.

 

Level Two:

“Reach For The Stars”

“If you aim for the stars and miss, you’ll still hit the moon,” is the mantra of this level.  While within their own moonlit shroud, the caster has the ability to blink within it’s range -- surprising enemies and avoiding entrapments.  Aesthetically, this appears as a flickering of the illuminated character as seen when clouds obscure the moon’s light.

System:

Spend a blood at the beginning of the round.   If moonlit by “By The Pale Moonlight” the caster of this path may move to anywhere within the 20 illuminated feet, returning to the original starting point at the end of the round or remaining at their new location at the cost of reactivating “By The Pale Moonlight” the following round.  This does not grant additional actions (and in fact costs an action), however it does grant a “Surprise” retest on the next attack the first time it is used in a scene.  This power only allows one to move to an area illuminated by the previous level of this path and cannot be used to bypass objects such as walls, unless of course there may be a window or doorway in to which your light spills in to.  If the character returns to an area that is now inhabited, they will take one level of aggravated damage and be flung anywhere within the circle at the Storyteller’s discretion.

 

Level Three:

“Blood Makes Noise”

Long has the phase of the moon been tied to the blood that flows within our veins.  Everything from blood pressure, sleep, and menstrual cycles have direct correlation to the phases of the moon.  Knowing the pact that Luna has made with man, you may now directly control it’s effects on the body.

System:

While radiating Luna’s glow, you may now directly affect the blood that rushes in the veins around you.  By spending a blood and a willpower you may choose to either lessen or increase the blood pressure of those within your aura.  Lessening the pressure will allow faster healing of aggravated damage while raising the pressure will cause wounds to bleed more freely, causing additional bashing damage to those around you.  When activated you may either choose to heal one aggravated wound in your presence or cause an additional level of bashing damage be added on each subsequent attack of the round.  This power relies on the first level “By The Pale Moonlight” to be active and lasts only one round.

 

Level Four:

“Moonglade”

Faerie rings.  Druid groves.  Standing stones.  Moon bridges. 

Many cultures, both Earthly and Supernatural have associated the moon with protection of sacred places and the mystical ways that bind them together.  This power allows you to identify, mark, and in some cases even consecrate these monuments to Luna.

System:

Spend a blood point to activate this power to identify a sacred area (or to test if a newly created area is appeasing to Luna).  ST discretion on what may constitute such an area.  Additionally, you may spend a willpower to attune yourself a specific location for one lunar cycle.  Within the Moonglades that you are attuned to, you gain the following benefits:

The Hunter’s Eyes – Within your Moonglade you gain the beneficial effects of Heightened Senses: Sight for free.  Additionally, you may spend willpower to re-test any attempt you make at breaking obfuscate, chimerstry, or other similar effects.

Through the Looking Glass – With the expenditure of a permanent willpower you may step between any Moonglade attuned to you.  This effect takes place at the end of two consecutive rounds (leaving round and arriving round).  You must be personally attuned to each location for this power to work.

 

Level Five:

“Lunatique”

“Madness is the gift, that has been given to me.” – Disturbed

System:

Spend three blood and a willpower.  Depending on your Pantheon the visual effects of this power vary, but all have similar overlying themes, a large, mythical creature whose aura radiates moonlight.  Whether it be the Huntress form of Diana, one of the mythical Loup Garou, or Heng’e Celestial Form, the effects granted by this power are more-or-less the same.  You gain Two Bonus Physical Traits (Fierce and Energetic), the Merit: Huge Size, and the Merit: Lucky for the remainder of the scene, at the end of which the player finds themselves suffering from the Negative Physical Trait: Frail x3 and the Derangement: Schizophrenia for the remainder of the night.  This power may only be used once per game.

Date of Archival: 26-May-2017
Assamite